How Do You CC? Creative Commons Case Studies for the Social Web
Creative Commons platforms are found across the globe, with licenses used from private individuals to large corporations. Thousands of individuals and organizations use Creative Commons and other open content licenses on a daily basis to achieve a multitude of purposes across a variety of content.
This panel aims to highlight the range of work being done by creators and content aggregators in the Creative Commons community and inform the audience how they can integrate these freely available tools into their own creations, collaborations, and businesses.
About Creative Commons Germany
Creative Commons Germany is lead by European Academy of Law and Computing (EEAR) and newthinking communications. With the support of the Institute for Information Law at the University of Saarland, EEAR consulted with national legal experts to port the Creative Commons licensing suite to German law. Creative Commons Germany is responsible for developing and promoting the licenses in Germany and also works in collaboration with local and international stakeholders to improve and support the project. For more information about Creative Commons Germany, visit http://creativecommons.de.
About Creative Commons
Creative Commons is a not-for-profit organization, founded in 2001, that promotes the creative re-use of intellectual and artistic works, whether owned or in the public domain. Through its free copyright licenses, Creative Commons offers authors, artists, scientists, and educators the choice of a flexible range of protections and freedoms that build upon the “all rights reserved” concept of traditional copyright to enable a voluntary “some rights reserved” approach. For more information about Creative Commons, visit http://creativecommons.org.
It was ok. I didn't really get anything out of this presentation.
It was fine but since this is a crowd who SHOULD know about this stuff already, I would have liked to see the concepts being taken to places we haven't been yet.
@Andy I believe you're referring to a comment made by Markus about the enforceability of the licenses. Because the CC licenses work within the framework of copyright, you are protected in the same way that the default "all rights reserved" copyright protects you.
A Creative Commons license terminates automatically if someone uses your work contrary to the license terms. This means that, if a person uses your work under a Creative Commons license and they, for example, fail to attribute your work in the manner you specified, then they no longer have the right to continue to use your work. This only applies in relation to the person in breach of the license; it does not apply generally to the other people who use your work under a Creative Commons license and comply with its terms.
As for your question about attribution, then the proper way of accrediting your use of a work when you're making a verbatim use is: (1) to keep intact any copyright notices for the Work; (2) credit the author, licensor and/or other parties (such as a wiki or journal) in the manner they specify; (3) the title of the Work; and (4) the URL for the work if applicable. You can read more about this on our Marking page: http://wiki.creativecommons.org/Marking
Nice slides, but lack of future thinking. Tell me how this impacts traditionnal media: are you working with them, or seen as competition? What's coming next: where will CC go, can it grow beyond the internet aquarium?
@Ralph and @Stefan Thanks for your comments. Our approach was give commercially successsful examples from major formats (film, photo, text, and music). I actually thought we were very contemporary with going throug the NIN release and SoundCloud's metadata integration.
There are of course plenty of other projects really pushing the envelope. "A Swarm of Angels" is one great example. They're creating a £1 million film and giving it away to over 1 million people. http://aswarmofangels.com/
Strayform is also worth a look: http://www.strayform.com They help users raise money for Creative Commons projects.
There are also people working on CC licensing in industrial design. http://creativecommons.org/weblog/entry/9285
There's heaps more to read up on here: http://wiki.creativecommons.org/Casestudies

































So you mentioned at the end of this session that "The CC license is a contract, and if someone doesn't accept the rules of it, then it's no longer a contract - you can sue" - is that really the case?
Also, I'm interested in your views on the need to be more prescriptive about how to attribute content - see http://andypiper.wordpress.com/2008/10/06/creative-commons-and-attributions/